Looking back at this game--and who did not have it? --one can see through the interaction it requires the foreshadowing of video games. But who could have known back then.
"Mouse Trap" was Ideal's greatest hit. Its success led to the creation of "Crazy Clock," but I fount that one difficult to work. After "Crazy Clock," they ceased these kinds of games.
This game was fun to construct, and fun to see the results. Playing it, alone or with others, I must have enacted the trap numerous times, just to enjoy seeing the mouse get caught..
Where is the fun today? Color, creativity, and interaction of a very different kind have all vanished with time.
Let's bring it back, darlings! Before we all turn into stooges!


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