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Friday, December 15, 2017

"But If You're Too Strong, Or You Hit Him Wrong, 'BASH!', You Lose!!!!!!!!!!" Vintage Board Game #15--"BASH!!!!!!!!!!!!"


                            So went part of the commercial jingle for this game, which I did own.

                            I believe this came after "Time Bomb," which I owned, and have written about on here, so this was the period when children's games began to get increasingly, and dangerously, violent.

                            Even the game premise of "BASH!" was violent.  This nutso guy had a head and a set of feet for a frame.  The rest of his body was filled in with plastic red squared and yellow circled pieces--nuts and bolts that stuck out.  The game came with a hammer, and the object of the game was to take the hammer and try and knock out one piece at a time, without causing the whole thing to tumble down.  Whoever had the most pieces at the end won.  But if the man came tumbling down--that was "BASH!," and everyone had to start over.

                            Times being what they were, it was not long before kids took the hammer to one another, or had throwing fights with the game pieces, turning the whole thing into a paean to violence.  How I and others did not end up as a bunch of serial killers or psychopaths, is a miracle!!!!!!!!!!!!

                    What was Milton Bradley thinking??????????  And then along came the games that started to get...more sexual!!!!!!!!!!!!!!!

                               But I will save that for another time.  When played as it should have been, "BASH!" was an awful lot of fun!

                                 In show biz parlance, "It was a SMASH, darlings!!!!!!!!!!!!!!!!!!!"

2 comments:

Videolaman said...

This is another one I remember mostly from commercials, I have a few vague impressions of some friends having it (and it being yet another ripoff that didn't work in reality anything like the TV ads). The conceit was almost impossible to pull off: gravity kicks in immediately. No matter how carefully you hit a slice, the whole works would tumble down. The actual physical world does not function like a road runner cartoon, which was the premise of this toy. D'oh!

The Raving Queen said...


I remember the game
working well. It depended
on how hard you hit the hammer,
and where. It got to the point--
since this was a game I could
play by myself, that I got
very good at it.